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Townscaper game
Townscaper game












“The crooked grid is what it is, and you have to adapt whatever you’re building to that.”īecause of that, Henrique says that they went for “feeling” more than accuracy. Developer Oskar Stålberg says that he was expecting people to try this sort of thing, but that it’s actually “quite hard” in reality. Go buy it! Go build some houses! /rhtS2B9cIOīut his design was also influenced by the fact that Townscaper isn’t really designed to make perfect recreations. Flash Games Are Leaving Soon, but Their Memory Will Never Fade.How PlayStation 5’s Instant Loading Could Change Video Game Storytelling.The 8 Best Stealth Games Where I Just Shoot Guys & Hope for the Best.“Making a medieval hilly island just made sense to me.” You May Also Like: “You have a (really interesting and very out-of-the-box) organic grid, a set of houses and towers that can look a lot like Medieval European towns, and a very beautiful and infinite ocean,” he says. That’s what motivated Reddit user henrique3d, an architect and urbanist by profession, to choose it. That’s no surprise, given its geography and architecture reflects the game’s own open water and crowded buildings. For example, there have been several creations inspired by the French island commune of Mont-Saint-Michel. But Townscaper’s strong and particular aesthetic sense has also influenced where they’re looking.

townscaper game

For many, that includes stepping outside the boundaries of the game itself, and bridging that gap has led to many of its best creations.Īs often happens in these builder-style games, many players have turned to reality - in this case real world locations - for their inspiration. It doesn’t have guidelines or goals beyond that, allowing players to take it whichever direction they choose. Townscaper is a toybox about creating colorful and quirky towns.














Townscaper game